Calling Cards: Concrete Visual End-User Programming

Abstract

Creating a program that performs even a simple task and shows the result is unapproachable to most people, and even trained programmers face a burden to create a new program. In this paper, we introduce a prototype system and model for live visual dataflow programming where intermediate steps are visible and all components are tangible and manifest. Our system aims to allow a user to dive in and immediately have a working program that can be incrementally extended.

Authors

Michael Homer

Published in

Programming Experience Workshop (PX), 2022

The final copy of this publication is available from the publisher.

Resources

PDF
mwh.nz/pdf/px2022
this page
mwh.nz/pubs/px2022
Michael Homer — 2022 729e28c0