Calling Cards: Concrete Visual End-User Programming


Creating a program that performs even a simple task and shows the result is unapproachable to most people, and even trained programmers face a burden to create a new program. In this paper, we introduce a prototype system and model for live visual dataflow programming where intermediate steps are visible and all components are tangible and manifest. Our system aims to allow a user to dive in and immediately have a working program that can be incrementally extended.


Michael Homer

Published in

Programming Experience Workshop (PX), 2022

The final copy of this publication is available from the publisher.


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