A Tile-based Editor for a Textual Programming Language


“Jigsaw puzzle” programming environments manipulate programs primarily by drag-and-drop. Generally these environments are based on their own special-purpose languages, meaning students must move on to another language as their programs grow. Tiled Grace is a tile-based editor for Grace, an educational programming language with a conventional textual syntax. Using Tiled Grace, programmers can move seamlessly between visualising their programs as tiles or source code, editing their programs via tiles or text, and continuing on to traditional textual environments, all within the same programming language.


Michael Homer, James Noble

Published in

IEEE Working Conference on Software Visualisation (VISSOFT), 2013

The final copy of this publication is available from the publisher.


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